![]() ![]() ![]() ![]() And recently, that's exactly where Xbox fans' hopes have been pinned lately.Ĭrackdown 3's "cloud destruction" tech is another big example of Microsoft over-promising, and under-delivering. The friction in marketing communiqué between ZeniMax and the wider Xbox platform is likely to get smoother over time, but regardless, it isn't exactly on ZeniMax here to prop up the entire Xbox platform. But herein lies the bed Microsoft has made for itself: it expanded its teams incredibly rapidly, some might say too rapidly. And now, we have an Xbox Series X exclusive that is launching at 30 FPS, despite how hard Microsoft worked to put an emphasis on the $500 console's graphical performance.Īs someone who has been dealing with Xbox PR for almost ten years, I can't help but expect that there were some terse email exchanges between ZeniMax and Microsoft as a result of some of these communications. IGN also had exclusive preview access to Redfall, which currently endures a 1.6K to 22K dislike ratio on YouTube, largely owing to the player's performance rather than the game. However, the discourse has been made all the more toxic by its platform-centricity, namely its Xbox exclusivity.Īrkane said in an interview that a PlayStation version of Redfall had been killed by Microsoft after the acquisition leading to another flurry of focus on the nature of the game, rather than the gameplay itself. Many fans of Arkane feel the same way, which is why Redfall has been met with some skepticism from the developer's fanbase, owing to its always-online, loot-driven Destiny-like veneer. Arkane makes two of my favorite games of all time, Dishonored and Prey, whose Deus Ex-like DNA speaks deep to my soul. I've said in the past that Arkane makes unmarketable games owing to the team's bold penchant for experimentation. Redfall has had a difficult marketing cycle. IGN enjoys exclusive preview access to Redfall, and it has produced a cloud of negativity over the game, as you can see from the dislike ratio above. ![]()
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